The only overhaul that even comes close to it are the JK Overhauls but those feel a bit too scarce whereas DoS adds many more buildings and shops among all the other clutter. It's populated with mercs btw. Holds Unofficial Patch has been corrected some door linking issues and more fixes have been added. This was 6 days slower than /u/Thallassa who gave a great breakdown of the mod on the same day right here.. First off, I was really impressed with the size, scope and imagination of the project. Page 177 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36959190. The complete version has all the changes this mod makes. But there was still some unexplained stuttering and my fps was dropped compared to whiterun or solitude, so it wasn't perfect. : may still interfere with navmesh, AI packages, or equipment) Because of the new equipment added with Holds, some of which may be distributed to existing NPCs as well as new ones, there's room for conflict LaEspada LaEspada Somewhat Amused; Members; 1,888 posts #8; Posted February 11, 2015. Except maybe dawnstar? Now here's what I noticed from the mod. #36959380 is also a reply to the same post. PC SSE - Discussion. Because, my next playthrough is built around LoD. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. main plaza, jarl's house and barracks, streeets, well, blacksmith, blacksmith, jarl's house, barracks. Guarda Skyrim Mod Holds - The City Overhaul - Tom's Hardware su Dailymotion #87005033, #87005173 are all replies on the same post. (Note that this means he disabled all of the original city, then plopped a new daughter worldspace on top of it). Or maybe the Holds author is trying to make an immersive candle shortage :D. Ok, that's everything. Posted by 1 year ago. Evertiro on Holds The City Overhaul. Mods that edit solitude or riften docks are a no-go. Windhelm: New quarter west of the market, very similar to Snow city if you've used that mod, http://i.imgur.com/Uzzjaac.png, http://i.imgur.com/wcgpucq.png, http://i.imgur.com/DRIMztM.png, no changes to the rest of the city (and I looked very carefully), so I'd use snow city over this if you're interested in having that west quarter, especially as the grey quarter changes are very nice and necessary and Holds doesn't touch the grey quarter at all. So any mod, any mod you have that places anything (NPCs, chests, civil war activators, laundry, etc. Close. Except maybe Winterhold. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. The mod itself has spent three and a half years in development. Holds is a complete city overhaul mod I'm working on and have announced on the Skyrim Nexus Forums. But, hey a single person made nearly all of this, so hard to critize. Everywhere else performed about the same with and without the mod. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. The compatibility issues alone! Holds: The City Overhaul rebuilds Falkreath, Winterhold and Dawnstar from scratch, ... Reddit user Thallassa offered a comprehensive, two-part review of the Holds mod, if you're interested. PC Classic - Mod Shoutout. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Definitely mention it to the author, as he's been extremely willing and enthusiastic about addressing feedback. Yeah, this is something that I think the mod author suggested could still be addressed if people are interested. 0. What I'd like to see is something like Iceland's turf houses! and nothing else to say. It adds books, named characters, items, outfits and more. Holds The City Overhaul. Oh, except Amberguard. It expands the cities and towns to make them more unique and adds some additional towns, as well as new NPCs, into the game. Page 427 of 427 - Holds The City Overhaul - posted in File topics: In response to post #86997433. Most of the other cities are small enough and in sort of out of the way places, so you could actually use both even when they're in the same area. The author, missjennabee, also added player homes to the different holds and populated the new buildings with NPCs. Some slightly (Whiterun. Black Moor, also tiny. If it's just NPCs being added, then the new NPCs will just follow through with the edited navmesh in the city. However, with the exception of North Keep I think those mods will actually work together alright, and when the promised modular version comes out I can dump them or keep them as I wish. A big chunk of it is also 991 new facegen data. However, some of the changes from dawn of skyrim/jk's light are totally different and compatible, so it would be possible to do a patch for these. Dawnstar: in its own worldspace, already talked about that and the textures. Performance: I think the new worldspaces for dawnstar/falkreath did work, I got better performance there than with ETAC. Like most of the interiors of this mod, this place could really used some damned candles (atm I'm using ELFX and VW ENB, so it's not like my mods are making it super dark, there's just literally no lights in that room at all in the screenshot, not even a window), so I had to use candlelight to see (wearable lanterns would also be a useful thing). The changes that are done were done with great intent. 2. #36252720, #36252880, #36253435 are all replies on the same post. Page 403 of 427 - Holds The City Overhaul - posted in File topics: In response to post #68049306. Share this post. Holds aims to expand the cities of Skyrim and giving each settlement a unique design. It's one of the only things that I'm not loving in what is otherwise a wonderful, wonderful project. Still, it was a bit tedious to see that absolutely no one had anything to say. Note that the NPCs do not have any custom dialogue, voiced or unvoiced. particularly North Keep. Page 81 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36397475. The mod is 4 GB worth of data, which might be off-putting to some people. It adds books, named characters, items, outfits and more. Some of the buildings added by Inns of Skyrim will be ok, but Karthwasten for example won't be. Updated the Cutting Room Floor Patch to fix issues with Winterstand Manor; now Nazeem properly resides in a grand manor from Holds the City Overhaul instead of an ordinary Whiterun-style house added by Cutting Room Floor. Unfortunately, I have terrible clipping issues at Winterhold. Is this compatible with Legacy of the Dragonborn? (e.g. Sorry for dark pictures, I figured rainy gloomy falkreath was appropriate so I didn't force weather but the pictures didn't turn out. I've been following this for a while and the mod author's dedication and work (since 2012) has been huge. :). etc. The exterior changes might actually be compatible with immersive settlement's whiterun exterior market, since they're in different spots. I hope that other seasoned modellers and texture artist will offer their help, as this mod is really what Skyrim needed. Lees alle artikelen over Holds: The City Overhaul hier. Spoiler giovanni1214 wrote: Thanks for the great mod! Excellent mod so far. First of all, lovers of open cities won't like this mod. Holds Unofficial Patch has been corrected some door linking issues and more fixes have been added. Interestingly, you see the same thing in cold weather ranch houses in the north/central US/Canada and Russia. Holds The City Overhaul. I'm not totally sure how that's gonna work out, but it's not gonna be pretty. Rejected Reasons: This has major conflicts and is a pain in the arse to sort out. Maybe I missed them? Page 1 of 113 - Holds The City Overhaul - posted in File topics: Holds The City OverhaulHolds is a mod project that aims to expand the cities of Skyrim, adding more settlements along with redesigning certain towns and cities. So tired of hearing "hello?" Rather to give a general idea of what it does. (They're in the exact same spot, so you can't use both. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. And these won't be the easiest patches to make, either. 009-P3.6. Falkreath: This is this mod's crowning gem. By using our Services or clicking I agree, you agree to our use of cookies. Another enhanced landscapes issue. Likewise with the lack of any unique dialogue at all. The interior of the keep is likewise dark, small, and has a wolf pit for some reason. Top of the entrance looks good, very medieval, of course it absolutely murdered my cherry trees from TRHD. I installed the Holds City Overhaul Mod. The problem is these aren't the easiest patches to make (it's CK work, not TES5edit work, that's where I draw the line at making patches for myself really), and some things (like civil war overhaul) may not be doable (although apollodown made it work with open cities, at least I think he did, so it might actually be just fine as it stands!). Up until now I've used Expanded Towns and Cities, but this looks much better for my taste! (no longer included with the update, you'll notice the total filesize now is a lot smaller ;). 4. It adds books, named characters, items, outfits and … Created by Holds Development Team . His mod has also incorporated the Moonpath to Elsweyr along with other mods so expect that to be compatible sometime after release. #36274575, #36274910 are all replies on the same post. Mods editing the interior of riften are fine as far as I could tell. Rocks are a bit clippy though. 3. ", SOURCE: http://forums.nexusmods.com/index.php?/topic/1563583-holds/page-25#entry36187155. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Some new buildings in ivarstead http://i.imgur.com/UeXxdK3.png http://i.imgur.com/7sAACu4.png, a palisade around shor's stone and also made the miner's barracks taller (no pic). Get on the MO bandwagon, there's a reason it's overflowing. Solitude and Windhelm will have issues with things like True City and other mods that expand the city, but mods that simply do decorations like Dawn of or JK's light might actually be ok. I've always thought the cities in Skyrim looked a bit small. PC Classic - Mod This mod is one of the bests I've played with, it makes the cities of the holds so much bigger and more lively and interesting, some being remade from scratch, it even adds new NPCs and towns, but, I do wish it was a bit better optimised, I did notice framerate drops when looking at the cities and that's a big shame. This does not compare, in any way, to TES Arena's Legendary Cities' North Keep, which is awesome. Overhaul of Morthal, Dragonbridge, Kynesgrove and Darkwater Crossing. City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. If you like what you see, then feel free to follow the link to the announcement page where I have screenshots with different cities I'm working on. Not every NPC visual overhaul is as scrupulous as one might like about only touching FaceGen, and Skyrim is fickle even when they are. It adds books, named characters with homes and daily routines, items, books, and over all tries to create a more enjoyable and memorable experience in Skyrim. … We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. I think it might be partly from mod resources being used. Holds The City Overhaul - Patching Center SE; Holds The City Overhaul - Patching Center SE.